That same year, Clash of Clans contributed to 42% of Supercell’s total revenue. Supercell’s mobile real-time strategy game “Clash Royale” has grossed an estimated $2.5 billion on the App Store and Google Play in just over three years, according to market inte… €635 million (2018) Number of employees. In comparison, that is a 27 percent growth from 2018 where it gained $572 million in revenue. This makes SuperCell one of the top five mobile app publishers. 2019 would be the first time since 2015 that Clash of Clans saw a year-on-year increase in revenue. Revenue: €1.6 billion (2018) Operating income. Supercell revenue down second year in a row as titles reach revenue milestones CEO Ilkka Paananen remains optimistic, outlines plan for studio to become carbon-neutral in 2019 Clash Royale is a … Supercell Revenue Est. Supercell's "Brawl Stars" has only been out on the mobile market for 90 days, but it's already surpassed $150 million in global spending, according to Sensor Tower. 320 (2020) Parent: Tencent Holdings (81.4%; 2016–present) Website: supercell.com: Supercell Ltd (Finnish: Supercell Oy) is a Finnish mobile game development company based in Helsinki, Finland. Clearly one of the companies best and most lucrative performers. Supercell’s Clash of Clans generated $727 million in revenue this past year, according to popular analytics firm Sensor Tower. ($ Million) Growth Rate (%) # Employees; 2019: Details in Premium Report: 2018: 2017: 2016: 2015: 2014: 1-Year Growth Rate: 3-Year Growth Rate (CAGR): Note: Supercell's revenues are gauged from an analysis of company filings. In 2020, Clash of Clans still has a passionate fanbase and still ranks highly on the App Store and Google play store. Just over three years since launch, Supercell's Clash Royale has surpassed $2.5 billion in revenue, according to mobile market analyst Sensor Tower.