Great weapon if you are mostly one handing its not as short as a club but it takes more stamina than a club. Tech Support: 2 Answers: What is the best weapon to infuse with magic or best int scaling weapon in dark souls 3? Frostbite deals 85 damage plus 11% of the targets max HP. At 14 STR (2-handed) and 40 DEX, it has 512 AR if infused with Sharp Gem. Usually i can 1v6 with my lkss, but if one of the scrubs decides to use this cancerous*****ty weapon then i'll have to put it down to 1v4 or 5. (If your name is not on THIS list, please do not post videos here. Press question mark to learn the rest of the keyboard shortcuts. Darkmoon blade would like to know your location, NG5 and farming the evangelist. I surely have killed more than 100 of them. As far as other frost tools go, I wouldn't recommend going for anything (except an off-hand Irithyll straight sword for a little extra damage/frost build-up to assure the hammer frost build-up and/or kill) as you'll want the frost to bust out at low health so they'll be better pressured. True combos include R1>L2>R1 and R1>Forward+R2. 800+ damage from two R1's should also be topped off with full frostbite build-up (assuming the two hits cause it). Looks extra painful with Crystal Magic Weapon, with the protruding shards. Either that mob has 100 % droprate first time kill or i have been lucky beyond belief. With 35 STR, a +10 Heavy Spiked Mace, and a 40 Faith CSC Lightning Weapon/Darkmoon Blade I deal 1100~ damage to players on the guaranteed combo (R1 -> L2 -> R1). I am playing since weaks in the undead settlement PVP and do the level a lot and kill the Evangelists, and got so far only one Spiked Mace, that drop rate must be horrible. 66 str 2H gives you 593 ar (a few points above unbuffed spiked mace in this build), which is ~410+ per hit. Would this also work with Vordt's? I ABSOLUTELY HATE THIS WEAPON LOL. So apparently, just upgrading the weapon 10 times causes it to lose 10 bleed? Choice weapon of the evangelists of the Cathedral of the Deep, mentors of the dwellers of the Undead Settlement. Its long, sharp spikes cause great pain and bleeding. The drop rate for this weapon must be insanely low. The Evengalist in the cathedral of the deep (the one upstsairs after the forts giant) has dropped this every single time for me. I want to make a new charakter with that weapon but I am not sure if it will be fun to get the weapon. However the jump attack drains your stamina to oblivion. My char can't use the weapon I would need to make a new char and then farm the weapon, I am not sure about if this will be fun if you don't get it for days and days. EDIT: ALTHOUGH, Vordt's has a R1 > Jump Attack combo (like other great hammers). This weapon is stupidly strong. you should probably find something else to use though, if not for hollow. you dont really need to 2H for the moveset the simple 1H is enough. At least the DEX users can wield maces against heavy armored mobs. at this point the weapon does not perform at it's best.Weight: How much the item weights when equipped. Stability: How well the player keeps stance after being hitAttack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St). Build here: Infusion with blessed gem is wrong, faith scaling becomes B scaling, As if Id level dex as a warrior LOL*****YYYYY. (I don’t have the mace myself so I don’t know). 40 STR 60 FTH, put the rest in endurance and some vigor and put on life ring +3, ring of favour +3 cloranthy ring +3 and prisoner's chain, use yorshka's chime and use darkmoon blade on the weapon for nearly 800 AR. I am playing since weeks in the undead settlement and likely have killed more than 100 of these Evangelists and got only one Spiked Mace so far. If you don't land it, you're WIDE open. Here are the stats for an standard spiked mace, just picked it up, for whoever edits this page: I've noticed sometimes that when I go for the r1 l2 r1 combo people have been able to roll out of it before the second r1. I know that overall, Sharp is actually best on the Spiked Mace. Build: 5 Answers: What is the minimum Strength requirement to be able to 2-hand a weapon without penalty? This sub reddit is for official Dark Souls Reddit PVP tournaments, fight clubs and other PVP related events. Odd, since it scales better than the Heavy one on STR. For Vordt's you'd wanna go full strength (66) and not bother with faith since Vordt's can't be buffed. Thank you! I mean: If i hit a black knight with this weapon normally, i stagger him, but if i hit with L2 he gets extremly low damage and nothing else happens. Skill: Spin Bash Bash foes with a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash. Build: 3 Answers: How to use gestures in Dark Souls III? New comments cannot be posted and votes cannot be cast, More posts from the darksoulspvp community. hey there can someone explain to me what the weapon art is good for? I'm honestly surprised at how little I see this weapon, it's stupid good. Especially good against multiple players, spin bash catches people really often when they're trying to flank you. When an items durability is low, a message will come up saying "Weapon At Risk!" Pretty damn powerful in PvE too. since luck also affects bleed, the spiked mace is better used as a hollow, but you can make it work with a STR or quality build as well. Ok, this weapon is good...for noob ass trash casuls. For Vordt's you'd wanna go full strength (66) and not bother with faith since Vordt's can't be buffed. It depends on if you want your other hand free or not. Choice weapon of the evangelists of the Cathedral of the Deep, mentors of the dwellers of the Undead Settlement. . 29 Sep 2020 07:39 . Awesome build! Insane in a good way, Use with full evangelists set and Dhorys' Gnawing in your offhand for maximum cleansing of bastard's curses, Just trying to get this thing is making me as crazy as the evangelists i'm killing for it, i got this on my strength build after i killed the FIRST evangelist, slapped a heavy gem on it, and the rest of the game for me was as if you were playing minecraft on peaceful mode. it doesn't seem like i can break peoples shields with that move either, like i can with great swords for example. Plus if they're one hit away from death, they pretty much have to approach 99% of the time, letting you bust out perseverance and going for the hit and make their life harder. Almost all of them, almost every field is completely wrong. Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. In duels it's also a good idea to put on sunlight oath and deep protection to reach 940 AR, in fights simply hit light attack > weapon art > light attack, if your opponent is a ***** and likes to run around and keep his distance, bait him with the weapon art then hit the heavy attack to punish him, alternatively heavy attack > light attack > weapon art is also a viable punish, i've had many invasions so far, most players go down after the 3 hit combo and the weapon is insanely fun to use. If you can land that, that's most likely a one-shot. Thank you! The higher the scaling letter, the higher the percent multiplier applied to the [Attack: Stat].This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".