Use this Stratagem in your Shooting phase, when an IMPERIAL FISTS unit from your army is chosen to shoot with. When you give a model this Relic, select one bolt weapon (see Codex: Space Marines) that model is equipped with. Get the best deals on space marine codex when you shop the largest online selection at eBay.com. Note that some Relics are weapons that replace one of the model’s existing weapons. Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced, Model equipped with power sword, master-crafted power sword, or combat knife only. If your army is led by a WHITE SCARS Warlord, you can give one of the following Relics of Chogoris to a WHITE SCARS CHARACTER model from your army instead of giving them a Relic from Codex: Space Marines. It’s even good for a ‘go second’ objective, as you score it at the end of the battle round. Space Marine 8th Edition.pdf - Free download Ebook, Handbook, Textbook, User Guide PDF files on the internet quickly and easily. You can only use this Stratagem once per battle. Say 5 or 6 drop pods in your list, that is 350/420 points less that you get units for. Use this Stratagem in your Shooting phase, when an ADEPTUS ASTARTES SHOCK GRENADE or LAND SPEEDER STORM unit from your army is selected to shoot. The next time an enemy unit ends a move within 3″ of that objective marker, roll one D6; on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+ it suffers 3 mortal wounds. It’s here, its rules already leaked, it looks fine I guess? Use this Stratagem when a WHITE SCARS BIKER unit from your army Advances. Use this Stratagem in the Fight phase, when a Black Templars Infantry unit from your army is chosen as the target of an attack. Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced. Until the end of that battle round, the bearer has the following ability: ‘Aurillian Shroud (Aura): While a friendly Black Templars Core or Black Templars Character unit is within 3″ of the bearer, models in that unit have a 4+ invulnerable save. Do take care to note that it hits units in this range, not enemy units; the Battle Barge bombarding you from the stratosphere is not in fact able to avoid hitting your own guys if they stand on the point. You cannot select this Successor Tactic if you have selected any other Successor Tactic, and if you select this tactic you cannot select a second. of Devastator, Tactical, and Assault Doctrine active for the next turn. The Epic Deed category has 6 stratagems, and again most of these are familiar names. Add 1 to the Leadership characteristic of ULTRAMARINES models from your army until the end of the phase. Until the end of the phase, the selected units cannot fire Overwatch again. If manifested, select one enemy unit within 24″ of and visible to this psyker. Instead of one model that disembarked being destroyed for each roll of 1, one model that disembarked (your choice) is destroyed for each roll of 1 or 2. This Relic replaces a power fist and has the following profile: Fist of Terra Melee Sx2 AP-3 D3 Abilities: When the bearer fights, it makes 1 additional attack with this weapon. Naturally this one is absent all the options the small guy can get, but his base loadout is pretty cool – he has a ‘forge bolter’ which is basically an Assault heavy bolter, including the damage 2 bit and which also allows him to still shoot his pistol or throw a grenade, and as with his spanner-bothering brothers he totes an Omnissian power axe. Oh no, you mean I can’t mix HB/AssCan speeders in with MM ones! That means three full turns of blasting away with heavy weapons with the extra AP and range from their Chapter Doctrine, helping offset the fact that Dark Angels lost their coolest trick to an FAQ change right after they got it. If manifested, select one enemy unit that cannot FLY and is within 18″ of and visible to this psyker. Once per battle, at the start of the Fight phase, the bearer can hold aloft Vulkan’s Sigil. This Warlord can perform a Heroic Intervention if there are any enemy units within 6″ of them instead of 3″, and when doing so can move up to 6″ instead of 3″. This is a whole new section, and there’s lots going on here. Both of these get cheaper for a Master of the Chapter – Commanding Oratory goes down from 2CP to 1CP for a Master of Sanctity, while Combat Revival is free for a Chief Apothecary. You can generate one additional Warlord Trait for them; this must be from the Salamanders Warlord Traits table. LIBRARIAN models in ULTRAMARINES Detachments can know all of their psychic powers from the Indomitus discipline instead of the Librarius or Obscuration disciplines (see Codex: Space Marines). When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile (see the Warhammer 40,000 rulebook). Ad Mech can turn it off, not that anyone was taking it before or is taking it now. Chapter Masters also get their own bespoke Warlord Traits and Relics now, just like the other chapter command units got in Faith & Fury. You can only have 1 Command Point refunded per battle round by this Warlord Trait, Once per battle round, if this Warlord is on the battlefield, you can select one friendly ULTRAMARINES unit within 6″ of this Warlord. At the start of your next Command phase, roll one D6 for each unit within 6″ of the centre of that marker, adding 1 if the unit being rolled for is within 3″ of the centre of the marker and subtracting 1 if the unit being rolled for is a Character. There are a huge number of changes to these, ranging from ‘minor tweaks’ to ‘fundamental alterations.’ There are also quite a few abilities or wargear options here that have now been moved to be stratagems instead – melta bombs and smoke launchers, for example, but there’s more on this below – and some stratagems have been moved to being abilities. gains the (Aura) tag. These three are separate datasheets – the Hailstrike, the Thunderstrike, and the Hammerstrike. Use this Stratagem in your Shooting phase, when a SALAMANDERS unit from your army is chosen to shoot with. Roll one D6 for each mortal wound that VEHICLE unit suffered; for each 3+ the other selected unit suffers 1 mortal wound. For now, we’ll break down changes to the returning datasheets broadly across the unit categories to make some kind of sense of them, and put them in a nice list format (if you’re reading this and asking where the new datasheets are, these have their own section further down): White Scars Assault Intercessor Credit: Alfredo Ramirez, Blood Angels Eradicators. These things are otherwise pretty much unchanged. This feels a bit like it was copy-pasted from the previous book without much thought as to how it works in 9th – previously that +1 strength would have been +2 thanks to the way weapon modifiers worked, but now it will have zero effect on how effective your Dreadnought is unless they’re somehow punching a Titan. No word as yet on how Black Templars are affected by this change, but it would be weird if they kept two strats with the same name and effect but affecting a different unit. Select one IRON HANDS model from your army that has the word ‘Sergeant’ in their profile. They’re like regular Intercessors but with +1 attack, and they can swap the Intercessor bolt rifles for the Assault Intercessor heavy bolt pistol and Astartes chainsword. Note that some Relics are weapons that replace one of the model’s existing weapons. I’m sure what everyone wanted to see here was ‘a buff for Iron Hands.’, Assault Squads are basically the same, besides the obvious changes to their wounds and gaining Astartes chainswords. At the start of the first battle round, before the first turn begins, select one enemy unit. You can only use this Stratagem once, unless you are playing a (twice) Strike Force battle or an (three) Onslaught battle. The. Use this Stratagem in your Shooting phase, when an ADEPTUS ASTARTES unit from your army is select to shoot, or in the Fight phase, when an ADEPTUS ASTARTES unit from your army is selected to fight.