For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).. A spell from Xanathar's Guide To Everything. Click here to edit contents of this page. Duration: Concentration, up to 1 hour As per this mind spike 5e spell you can reach into a mind of one creature that you are able to see within a particular range. Source: Xanathar's Guide to Everything. © 2016 Wizards. spell. Components: S. Duration: Concentration, up to 1 hour. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. Mind Spike. Sorcerer, Spike Growth Source: D&D 5th Edition ↓ Attributes. Mind Spike is a 2nd level Divination spell that does 3d8 damage. Mind Spike 5th Edition for D&D April 25, 2020 by Naveen Leave a Comment You reach the mind of 1 creature you’ll see within range. The mindspike is a staff that is capable of changing its element to air, water, earth or fire. Change the name (also URL address, possibly the category) of the page. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. General Wikidot.com documentation and help section. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. Range: 60 feet Components: S 2nd-level divination. Notify administrators if there is objectionable content in this page. View and manage file attachments for this page. Duration: Concentration, up to 1 hour. Wikidot.com Terms of Service - what you can, what you should not etc. Range: 10 feet Components: S Duration: Instantaneous You attempt to interrupt an attack by psionically piercing through the mind of the attacker. Mind Spike 1st-level abjuration: Casting time: 1 reaction, which you take when a friendly creature within 10 feet of you is targeted by an attack. The staff provides unlimited runes in the element it is set to. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Mind spike, a 2nd-level spell included in Xanathar's Guide to Everything (p. 162), seems to use different damage dice for the base damage and for additional damage when cast at higher levels.. DND-spells.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Stacks up to 3 times. You reach into the mind of one creature you can see within range. © 2020 D&D Spells - Some rights might be Reserved. Lots of you gamers think D&D-Spells is a time saver. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you. Check out how this page has evolved in the past. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. Create and save your own spellbooks, sign up now! The mindspike is a drop from killing troll shamans in the east portion of the Troll cave north of Burthorpe, and wolves outside Burthorpe mining cave. If you want to discuss contents of this page - this is the easiest way to do it. Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. Duration: Concentration, up to 1 hour. Mind Spike 2nd-level divination. Range: 60 feet. DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. For the item from Rune Mysteries, see Tower mindspike. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you. As promised, it's a mixture of shadow and frost, so if they lock you out of frost in pvp/pve, Mind Spike is still spammable. Level: 2 Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. Page: 162 from Xanathar's Guide To Everything, A 2nd-level divination: Casting Time: 1 action: Range: 60 feet: Components: S: Duration: Concentration, up to 1 hour: You reach into the mind of one creature you can see within range. Mind Spike, Variant (5e Spell) Mind Spike (5e Spell) 5e SRD: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other: 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other: 3.5e SRD Unearthed Arcana 3e SRD d20 Modern SRD d20 Modern Homebrew Pathfinder SRD Pathfinder Homebrew 2.5e Homebrew: Still haven't found what you're looking for? Creative Commons Attribution-ShareAlike 3.0 License. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. View/set parent page (used for creating breadcrumbs and structured layout). In Spike Growth 5e spell, the bottom which is within the distance of 20-foot radius centered within a variety twist and can sprout hard spikes and also thorns and this area will become considerably difficult terrain for the duration. You reach into the mind of one creature you can see within range. XGE p162. Watch headings for an "edit" link when available. Try searching page titles and text. At Higher Levels. You reach into the mind of one creature you can see within range. Range: 60 feet All Rights Reserved. Components: S Casting Time: 1 action The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed to save, claiming as much damage on a successful one. (future feature). You reach into the mind of one creature you can see within range. Something does not work as expected? The target must succeed on an Intelligence saving throw or gain disadvantage on the triggering attack and become vulnerable to psychic damage until the end of your next turn. Combining that with the Expert Divination subclass feature at level 6, you can do a good deal of damage for VERY low spell cost. You reach into the mind of one creature you can see within range. Find out what you can do. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. See pages that link to and include this page. Wizard, Spike Growth Edit Page Content. Mind you it's the only offensive Divination spell! On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. Current State of Mind Spike with The Shattering, roughly a week before The Cataclysm where we'll be able to play with this on live. Jump to: navigation, search. Casting Time: 1 action. Mind Spike is a spell that's available as of level 2, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' Casting time: 1 Action Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. So why not buy The DM a beer, get one for yourself, and let's keep this site going! Mind Spike, Variant (5e Spell) From D&D Wiki. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic Even the target should make a wisdom saving throw, it simply by taking 3d8 psychic damage on a particular failed save, or of course half as much damage on a successful one too.