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Later in the Q&A with viewers, Paananen said Supercell has no plans yet for anything in AR or VR, with a firm belief that mobile, and the mechanics of a touch screen, are the best for what it’s building. “It would be nice to be always on this kind of a growth curve, but the reality is… it’s very much about hits or misses,” he said. “Our current understanding [is that] it’s about WeChat not Tencent as a whole,” he said, “and that it doesn’t apply to Tencent-invested companies like Supercell.” (Also: one of the good things to have come out of not getting fully acquired, it seems.). Times are definitely not easy right now: all of us are living through a global health pandemic, and economies as a result of that are teetering; and there is an interesting sea change happening as gaming companies (along with other content makers) face off against big tech, where there’s a question of whether platforms or the games themselves have the upper hand. The Helsinki-based mobile games maker built an empire out of Clash of Clans, raking in tons of money and catching the eye of world-class investors and eventually a new strategic majority shareholder in the form of Tencent at a $10.2 billion valuation. Texas jury found Clash Royale developer infringed four patents, fine could be increased by up to three times, Supercell co-founder departs to pursue non-gaming entertainment projects, *REMOTE WORKING* - UI Programmer - Mobile Racing Games - UK, Community Manager - AAA Console Games – North East UK. Raeburn was one of the first hires at UK mobile developer Space Ape Games, and was a game lead on Samurai Siege and Rival Kingdoms. Fantastic Mindblowing Rush Wars Trailer!! There are no comments on this article yet. Update 1: 2019/11/06 7:33am PST by Matthew Sholtz. Hear about all this, plus Paananen’s opinion on raising money, and more, below. Return to the settings and push “Logout” below Supercell ID. 2UP Games will specialise in co-operative games for mobile platforms that manage to achieve similar retention to games like Clash of Clans. Mobile games maker Supercell has been one of the great, understated breakthroughs of the European startup world. The start-up is based in New Zealand, but operates a remote-first model to allow staff to work from anywhere in the world. In short, the company itself, now 10 years old, may itself be facing more existential questions of who are we now, and what comes next? The studio was co-founded earlier this year by Joe Raeburn and Tim Knauf. “Sometimes figures go up, and sometimes they go down [so] what’s your time horizon? We never ever think about the next quarter, and very, very rarely think about it and maybe next year, I think that’s a target in itself, you know. Mobile games maker Supercell has been one of the great, understated breakthroughs of the European startup world. Here are the few things which we got to know. The Tencent issues in the U.S., he said, are something that the company is watching. Supercell's developer relations lead Jaakko Harlas said: "It's a privilege to be supporting 2UP Games on their mission to bring players across the world together around co-op gaming. Judging by the fact that Supercell has yet to follow up with another successful franchise, and has killed quite a few attempts in the meantime, the process to produce a hit, in fact, still seems to be as elusive to a company that has produced a hit already as it is to those that have not. The game is restarting, choose the option “Play without Supercell ID“. “We are currently on the look-out for people from all around the world to join Supercell to build the best teams and then of course the best games,” he said. 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