Fantastic Mindblowing Rush Wars Trailer!! He’s still waiting to see how it all plays out. In any case, Paananen said in the interview that he believes that Supercell doesn’t fall under the U.S. executive order to be shut down, because Tencent is only a shareholder, not a full owner. Even without the experience thus far of Supercell under his belt, he has been in the industry for years. Later in the Q&A with viewers, Paananen said Supercell has no plans yet for anything in AR or VR, with a firm belief that mobile, and the mechanics of a touch screen, are the best for what it’s building. Apparently, Supercell isn't happy with how … As part of this year’s virtual Disrupt, we sat down to talk with the company’s founder and CEO, Ilkka Paananen, about that and the other challenges and opportunities facing the company, and asked for his tips and opinion on spinning up and running startups in Europe today. The Helsinki-based mobile games maker built an empire out of Clash of Clans, raking in tons of money and catching the eye of world-class investors and eventually a new strategic majority shareholder in the form of Tencent at a $10.2 billion valuation. Cyberpunk 2077 pre-orders "visibly higher" than any Witcher title, How 'buoyant' Sega Europe is helping Sega Sammy stay afloat, Crowded field of racers drives Codemasters revenues up, Remote work is here to stay -- but it won't be cheap or easy, Warner Music: "If artists want to be in the next James Bond, they should want to be in the next AAA game", How meditation and cooperation shaped Vela Games, Crown prince of Saudi Arabia's foundation to buy 51% stake in SNK, Ashoke Datta-Chaudhuri posted a comment in. That was in 2016. The company has been building out its options, though, making about three investments a year in other gaming startups, and some full acquisitions of studios, to diversify the team and bring in more options for new games in the future. Making sure you have a group that can work together, inspire each other and be productive has been the constant, one that perhaps means even more as the company grows bigger and we continue to work under very decentralised circumstances. Raeburn was one of the first hires at UK mobile developer Space Ape Games, and was a game lead on Samurai Siege and Rival Kingdoms. “Sometimes figures go up, and sometimes they go down [so] what’s your time horizon? Odyssey Interactive raises $6m to make impactful games for a new generation Co-founders Richard Henkel and Dax Andrus share their vision for a small, Supercell … It is now hiring its initial team. Sign up for The Mobile newsletter and get the best of in your inbox. In short, the company itself, now 10 years old, may itself be facing more existential questions of who are we now, and what comes next? The Helsinki-based mobile games … Supercell is his second big hit company: before that he founded Sumea, which was acquired by Digital Chocolate, where he became president in the now-defunct bigger studio’s heyday. A new part is loaded; go to the settings to choose the Google Account or Game Center of your second game. The studio was co-founded earlier this year by Joe Raeburn and Tim Knauf. Visit and find out more about us and our games. 2UP Games will specialise in co-operative games for mobile platforms that manage to achieve similar retention to games like Clash of Clans. "Everything we've done at Supercell has show that the ability to co-operate in games excites and engages players like nothing else, and is a key ingredient to building games for the ages.". Supercell ordered to pay $8.5 million for infringing Gree's patents, Mikko Kodisoja leaves Supercell after ten years. Visit and find out more about us and our games. All of this is to say that he can see the bigger picture. Meanwhile, Knauf previously worked at Weta Workshop and Magic Leap, contributing to the development of titles such as Dr Grordbort's Invaders. We try to think in decades. Mobile games maker Supercell has been one of the great, understated breakthroughs of the European startup world. Hay Day; Clash of Clans; ... Our dream is to create games that are played by as many people as possible, enjoyed for years and remembered forever. There are no comments on this article yet. Can game studios radically transform how they hire?