You’ll need Ral, Storm Conduit, two copies of Expansion, four mana to cast them in succession, and enough mana to get the combo going. You can also swap Peregrine Drake with Palinchron or Great Whale if they suit you better.eval(ez_write_tag([[300,250],'draftsim_com-large-mobile-banner-1','ezslot_13',138,'0','0'])); Most of the combos here aren’t legal in Standard, but this one is, at least for another month or so. With Temur Sabertooth already on the board, tap your lands for 12 mana and play Zacama. I don’t know the exact number of infinite combos in MTG, but I’ll try to cover those that are most viable and well-known. If Vela is out, everyone takes 5 damage when I sac the thopters to time sieve. If you’re up for some academic reading, there’s a research paper by Alex Churchill, Stella Biderman, and Austin Herrick called “Magic: The Gathering is Turing Complete,” which argues that “MTG is the most computationally complex real-world game known in the literature.” There are more than 20,000 unique cards in MTG and more are added every year, so the number of plays you can actually pull off increases all the time. Infinite Combos in MTG: 23 Awesome Combos to Try, Deceiver Exarch and Kiki-Jiki, Mirror Breaker, Irencrag Feat, Prismite, and Nivix Guildmage, Yore-Tiller Nephilim, Medomai the Ageless, and Viscera Seer, Selvala, Heart of the Wilds and Freed from the Real, Famished Paladin and Sorin, Vengeful Bloodlord, Hushwing Gryff, Wormfang Manta, and Conjurer’s Closet, Personal Favorite: Mindslaver and Academy Ruins, Deck Guide: Orzhov and Azorius Auras in Historic, Deck Guide: Rakdos Discard Midrange in Standard. Here’s how it works: Hedron Archive and Guttersnipe are on the battlefield. This time you need two other cards: Time Warp and Archaeomancer. You need Temur Sabertooth, 12 mana, and Zacama, Primal Calamity. First, Ral needs to be on the battlefield. I’ll be it a bit more succinct as we go down our list. Ral will deal one damage each time an instant or sorcery is cast and with infinite loops comes infinite damage. Help | So unlimited turns, dealing 5 damage every turn. Once you’ve got all three ready to go, you only need enough mana to use them one after the other. Other people can view your private deck by using this url, Seems there are no cards in the Acquireboard. But, this doesn’t prevent it from getting copied. Duskmantle Guildmage has two abilities: the first one makes your opponent loses one life each time a card is put in their graveyard, and the second puts the top two cards of their library into their graveyard. So, without further ado, let’s get to it.eval(ez_write_tag([[300,250],'draftsim_com-box-4','ezslot_8',153,'0','0'])); This one is not about a single infinite combo, but a single card that has the potential to enable multiple infinite combos. Finally, Power of Fire deals one damage whenever you tap Morselhoarder, and repeat the process unto forever. Krark-Clan Ironworks is redundancy for the Altar, Eldrazi Displace is redundancy for Nim Deathmantle. Main wincon is assembling an infinite combo using Nim Deathmantle + Ashnod's Altar + Breya. Required fields are marked *, Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. It's also infinite card draw with River Kelpie. Medomai has an incredible ability which allows you to take an extra turn if it deals combat damage to a player, but it can’t be declared attacker during the extra turn.eval(ez_write_tag([[728,90],'draftsim_com-large-mobile-banner-2','ezslot_14',161,'0','0'])); So, you sacrifice Medomai with Viscera Seer’s ability during your extra turn and attack with Yore-Tiller Nephilim, which brings Medomai back to the battlefield, tapped and attacking. With Omniscience, you’re able to cast spells from your hand without paying their mana costs. Your email address will not be published. Anyone who plays Vintage frequently has probably come across this combo at least once. You only need a couple of non-Thopter creatures or pretty much any way of ending your opponent, but it shouldn’t be that difficult at this point. Since Dramatic Reversal will trigger Guttersnipe each time, you can deal infinite damage to your opponent. You can also use Pestermite or Zealous Conscripts for your untapper. There are various ways to make this combo work, but I’ll go over just one since the concept is pretty simple. If you have seven lands, you’ll also spend six mana to gain seven mana each turn, providing you with infinite mana. Card draw/digging includes: Carthatic Reunion, Faithless Looting, Memory Jar, Padeem, Rhystic Study, Thirst for Knowledge, Dack Fayden and Brainstorm. You should keep in mind that Medomai has to hit your opponent for you to get that extra turn. Four Color Thopter Foundry – Sword of the Meek became a powerhouse during the days of Extended, and has made a splash in both Legacy and Modern over the years. Devoted Druid adds one green mana when tapped and can be untapped for a -1/-1 counter. Selvala can tap for one green mana to add mana equal to the greatest power among creatures you control and then you untap it for one blue mana thanks to Freed from the Real. There are other combos that can go infinite with Temur Sabertooth, but we’ll focus on two in detail so you can get the hang of how infinite combos work in practice. The combo is built around Yore-Tiller Nephilim, Medomai the Ageless, and Viscera Seer (or any creature with a sacrifice a creature ability). However, I Rinse and repeat until you win the game. When you activate Grand Architect’s first ability, Pili-Pala becomes a blue creature and, with the Architect’s second ability, you can tap it for two colorless mana. This is one of those combos that give you infinite turns, but it’s kinda tricky. My take on the new 4-color artifact commander. It has a simple ability: whenever a creature gains a +1/+1 counter, Enduring Scalelord also gains one. You can use something like Sleep to tap your opponent’s creatures or Deepchannel Mentor so it can’t be blocked. If you enchant it with Sinking Feeling, you can pay one mana to put another -1/-1 counter on and untap it. Although he is a veteran with over 10 years of experience in Magic, he sees himself as a casual player. Next, use Temur Sabertooth’s ability to get Archaeomancer back to your hand. This loop makes infinite Thopter tokens, infinite mana and thus can abuse Breya's abilities to bolt the entire table to death, boardwipe with the -4/-4, or gain infinite life. One more extremely dumb combo to finish it off: Mycosynth Lattice + Null Rod / Stony Silence results in nobody being able to activate the abilities of anything, including all activated mana abilities.