Generally, if you’re getting to ult with Vivien, you’re probably ahead; Vivien in general is really bad when you’re behind and really good when you’re ahead, more so than most planeswalkers so this fits. Updated May 25, 2020. Early on, Fae for Casualties of War was a premier strategy, allowing you to have four draws towards the first copy of a card (sometimes the decks ran two, so the second Fae could fetch another) that was devastating on many boards but the deck couldn’t cast much of the time; it let you have all the advantages of having the card in your deck, while eschewing most of the downside, since Fae could just go get something else if you didn’t have six lands or it wasn’t that devastating on the board/sufficient to save you. Hence, I would recommend this sort of build: Example: Jason Fleurant’s sideboard from MagicFest Online Season Two (click the link). If cards are castable only with Fires, they should only be absurd haymakers or extremely high-impact situational cards; it doesn’t matter as much what they cost but you want a mix of devastating 4, 5s, and 6s, and perhaps 1-2 7s since Ultimatums are very good (sometimes you can squeeze a third if you have Ramp); remember that you still need lands equal to the CMC (converted mana cost) of the card to cast it with Fires. Fae of Wishes: Manacost // Converted mana cost: 2: Type: Creature - Faerie Wizard // Sorcery - Adventure: Set: Throne of Eldraine : Rarity: Rare: Oracle tekst: Flying, Discard two cards: Return Fae of Wishes to its owner's hand.----You may choose a noncreature card you own from outside the game, reveal it, and put it into your hand. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. The activated ability of Fae of Wishes can be activated only while Fae of Wishes is on the battlefield. It ceases to exist as a state-based action; it’s not possible to cast the copy as a creature. This is better if you can actually cast him without Fires, but he’s still an option even in decks that can’t. Flying These are only really used for Companions unless you’re running one of the cards mentioned in the title, and all of those cards get significantly better in Best-of-one because you get 15 (14 with a Companion) spaces to work with! Sarkhan the Masterless, and more importantly Chandra, Awakened Inferno, didn’t feel great. This is the primary reason for Temur Adventures being almost impossible to outgrind; in best-of-one, it gets even better since you don’t have to dedicate cards to your actual Sideboard, as you would in best-of-three, so you can completely dedicate it to Fae. The activated ability of Fae of Wishes can be activated only while Fae of Wishes is on the battlefield. Not only does Fae grant us the power of choice with an array of sideboard options, but a 1/4 for 2 mana is a very solid blocker against aggro decks. Fires of Invention decks have long been known to be one of the best strategies for abusing Fae, because Fae has a major advantage over the other Standard-legal wishboard tutors in that she can fetch any noncreature spell at all, and Fires of Invention will let you cast them all regardless of colour requirements, but there’s a lot more to it than that! In a Fae/Fires best-of-one board, you want most of your cards to be castable without Fires (let’s say about 8 or 9 minimum), and have at least 3-4 of those be cheap cards. Arena Paper. Generally, you want to try to have a good mix of cards to protect Karn, value cards, and silver bullets. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can’t cast it as Chop Down. Sorry, your blog cannot share posts by email. Fae will protect your planeswalkers, pressure theirs and stop a surprising number of creatures from attacking in the first place. One week in, and the combo is playing alongside Golos, Tireless Pilgrim and Field of the Dead! Discuss our content and ask questions in our. Mike thought the combo was cool… But might be more funny than good. All Rights Reserved. In the Adventures deck, mana is more often your bottleneck than cards so you care about efficiency a lot more than a Fires deck would, since those decks only get to cast two spells per turn and don’t pay for them, but you will have to (though thanks to Beanstalk Giant and Escape to the Wilds, you have a lot of Ramp anyway). 10/4/2019: An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Take your favorite fandoms with you and never miss a beat. That being said, Fires has, in large part, moved away from Fae because Faeing for stuff still costs you tempo whereas just playing a 4 and a 5 or two 5s will absolutely destroy them and be better most of the time, and because Fae is weak when you’re unable to stick Fires of Invention. Flying, Discard two cards: Return Fae of Wishes to its owner's hand. You must still follow any timing restrictions and permissions for the creature spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. -1 [[Fblthp, The Lost]] out for 1 [[Fae of Wishes]]. The early game consists almost solely of Growth Spiral to ramp and Fae of Wishes and Hydroid Krasis as early blockers if needed. Follow him on Twitter and check out his content at https://mtgazone.com/drifter. While Fae has been considered too slow for a while, I suspect it is quite good in the Yorion Fires builds in best-of-one, since getting to dedicate your entire sideboard to it is especially major upside for a card that can tutor up so many different options. If you are planning to play in the upcoming Arena Open tournament, every deck should have a sideboard regardless, as some fringe cases may allow you to access one of these cards, such as stealing the cards with Robber of the Rich or Agent of Treachery (remember that Fae + Agent is not a combo; if you try to bounce Fae with its ability, it will return to your opponents’ hand – but this does work with Karn and Vivien) or copying Granted (Fae of Wishes’s Adventure) with Expansion // Explosion. Because Vivien takes a turn to ult, you’re pretty likely to have mana untapped when you play a creature with her, but it’s still worth including some low drops because you can double spell (and again because 14-15 sideboard slots is a lot). You may look at your sideboard any time. Nicol, Bolas Dragon-God is sometimes used as a catch-all answer combined with value engine for only 5 mana. Unfortunately Vivien’s very restrictive mana cost counts out a lot of creatures; Mono Green decks are her primary home, and it’s hard to cast most creatures in the game that way unless you have other mana sources like Paradise Druid, in which case it might be right to play a couple of creatures which don’t require much commitment to other colours in the Wishboard. Contrasted to Fires of Invention wishboards, you want a greater proportion of cards that are just good to fetch; you’ll still have some silver bullet hosers but because you end up using most of your Sideboard in longer games, you also just want a bunch of commonly good late-game cards. The activated ability of Fae of Wishes can be activated only while Fae of Wishes is on the battlefield. Fae of Wishes is incredibly important to Temur Adventures (and one of the best cards for BO1 in general), giving it access to an almost neverending stream of value – with enough Lucky Clovers, you can often just fetch your entire Sideboard over the course of the game. A draft and strategy specialist, of special mention are his limited reviews and draft coaching service. $71.46 / €48.26 / 15.58 tix Visual Compact Detailed. For as long as it remains exiled, that player may cast it as a creature spell. Portions of the materials used are property of Wizards of the Coast. We looked at a Jeskai Planeswalker deck last week that used the Fae of Wishes / Fires of Invention engine last week. I’ll include a few examples of cards you can play in other colours too. Fae of Wishes is incredibly important to Temur Adventures (and one of the best cards for BO1 in general), giving it access to an almost neverending stream of value – with enough Lucky Clovers, you can often just fetch your entire Sideboard over the course of the game.