Auto-suggestions v1. Includes four specialized life counters, tokens, and all cards included in the original decks. Project Kraj. This is the Commander in my favorite EDH deck. There are a number of combinations of cards in this deck that can result in infinite combos with arbitrarily large outputs, including infinite +1/+1 counters if the numbers line up. By Louis Kemner Oct 11, 2020 Magic: The Gathering and all related names and logos are trademarks of Wizards of the Coast LLC in the United States and other countries. i guess the same would be true for Experiment Kraj. Agest. View User Profile View Posts Send Message Ascended Mage; Join Date: 2/16/2009 Posts: 269 Member Details; A while back I started to compile a list of fun cards and cool … Checkout Acquireboard. 5 years ago. Card Kingdom 183.96 - 208.72 . Command Tower is a non-profit fan site and is not afilliated with, endorsed, sponsored or specifically approved by Wizards. Just as Kraj decides its own evolution, so too does the deck’s boardstate expand its options every time it’s added to. I tend to think of this deck as one huge combo, with all the cards locking into each other like gears in a gigantic machine. Flavor Text: "Of course it will grow beyond control—it was designed to choose its own evolution." While not every creature in the deck has an ability to give to him, those that do offer fairly substantial value, and those that don’t bring other welcome strengths to the deck’s arsenal. This deck is fairly quick to climb its mana curve overall. This is a Magic: The Gathering blog focusing on the Commander format with an emphasis on theme, flavor and deck interactions. Rulings. Today I’m taking a look at my Experiment Kraj deck. Andy brews with his favourite guild and the results are exciting and full of buttholes! It leads to some very unexpected plays (like using Time Elemental and Kraj to return an opponent's creatures to their hand so your Singing Tree (with a +1/+1 counter) can get through for the kill. Much like the Simic themselves, the deck is designed to evolve and build upon itself exponentially, gaining value on the board with each card played. Here's the list I've been playing for over a year now. Set: RNA Guild Kit Type: Legendary Creature — Ooze Mutant Rare Cost: {2}{G}{G}{U}{U} Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. Expansion: Dissension. TCGPlayer 151.1 - 165.69 . Kraj himself can serve multiple purposes within the confines of the deck, easily converting himself into either a powerful attacker or strong utility piece by taking advantage of the abilities he copies. Edit Live Edit. There are faster decks in my personal collection, but Kraj keeps up well enough in his own right thanks to the boost from its Green side as well as my preferred suite of mana artifacts. Commander (EDH) compiled list of Experiment Kraj combos; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum compiled list of Experiment Kraj combos #1 May 22, 2010. I lament quite often that new Simic legends are typically all just card advantage engines, but Kraj doesn’t fall into that simple category. Calprinicus. r/Magicdeckbuilding: A subreddit created for the discussion of Magic the Gathering decks, ideas, card combos, and strategies. Commander (EDH) Experiment Kraj - A list of fun and tricks; Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Experiment Kraj - A list of fun and tricks #1 May 26, 2012. Magic: The Gathering - How to Build an Experiment Kraj Commander Deck Magic's Experiment Kraj is a Commander deck based on activated abilities, mana ramp and +1/+1 counters that can pull off synergy moves and combos. Experiment Kraj Kraj remains one of the most unique legends in blue-green, even after the years have given us so many more Simic commanders. This is one of my longest-lived decks; it’s been around since well before the days of official support for the format and has grown and expanded multiple times as new cards are released. EDH Recommendations and strategy content for Magic: the Gathering Commander Playtest v1. Rarity: Rare. This is one of my longest-lived decks; it’s been around since well before the days of official support for the format and has grown and expanded multiple times as new cards are released. I’ll start with Experiment Kraj, the Simic monstrosity that absorbs the abilities of each creature with a +1/+1 counter. Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. Edit. Card names, images, artwork, characters, story events and other text are used for entertainment and informational purposes only.